CamelAudio Alchemy tutorial – creating a cinematic texture in 8 easy steps.


The first thing you need before synthesizing a texture is to choose any two audio samples from which you will receive your sound. The main condition for the selection of samples - is that they should constantly change theirs timbre. For example, natural sounds,  instrumental melodies, voice or  special effects  and  fragments of your tracks (even not finished:) are well suited for this. You can use the samples included in the Alchemy or any samples recorded by you, or taken from any sample library.

TIP: The Alchemy has excellent samples of environments and effects that may be perfectly suitable for your needs. They are located in the folder Factory -> Sound Effects:


1) When you picked up the samples begin to synthesize a texture. Import your samples to oscillators of Alchemy by choosing “Import Audio” option. Be sure to set the mode of each oscillator in the position “Granular


2) Set “Stretch” knob and “Position” knob  to 0 (zero) in each of the two oscillators.


3) Now assign a different LFO to the “Position” knob of every oscillator and set the modulation rate to 20-50%.


4) Set one of the LFO shape to "RandGlide" ("Basic" category) and switch off buttons "Sync", "Trigger" and "Bipolar". Set a small value for the "Rate" knob of the LFO (to about 0.05Hz - 0.20Hz)


5) Copy the settings of the current LFO unit to another, slightly changing the value of the "Rate" in the last one.


6) Set satisfactory values of the "ADSR" unit. I.e, remove the attack and add the release for lingering effect.


7) Set the "Tune" knob of each oscillator to your taste.


8) Add the “Acoustic Reverb” unit to the "Effects" panel and set it's "Mix" and "Hi Damp" knobs to about 75% (you can improvise with reverb's settings to your taste or just try different presets for it).


VOILA!!! The cinematic texture in ready and without much effort! Quite simply, efficiently and what is most important FAST! By the way, you can make your sound more complicated enabling more oscillators in the same way as we just did it.

Oh, here are few examples that I've made using factory samples:


Thank you for your attention and good luck!


© Nick Moritz, 2011